ReportMe

$20.00
Version: 1.0.0
Last updated Mar 14, 2026
admin anti-cheat monetization


Description

"Go ahead. Report me."

ReportMe turns Rust's F7 report system into a VIP perk engine and admin intelligence platform. VIPs get notified when someone reports them. Reporters get real, data-backed reassurance that their reports matter. Admins get auto-escalating alerts with trust scores powered by Steam and BattleMetrics data.

Every other report plugin is admin-only. ReportMe is the first one built for three audiences at once.

For VIP Players

When a VIP gets F7 reported, they get a styled in-game notification:

"PlayerName reported you for cheating — must be doing something right."

  • Real-time CUI notification — color-coded banner by report type (red for cheating, orange for griefing, yellow for abuse)
  • Sound effect alert — configurable sound on report
  • Report history panel/reportme opens a full tabbed CUI with scrollable report list, timestamps, reporter names, and trust score
  • Trust score display — VIPs see their trust rating (High / Moderate / Below Average / Low) — gamifies good behavior
  • Sell it as a VIP perk — grant reportme.vip to your VIP group and you have a new perk that costs nothing to maintain

For Reporters

When a player files an F7 report, they get instant feedback — not silence:

  • "Thank you. This player has 2,400 hours in Rust and their account is 8 years old. We take all reports seriously."
  • Feedback is personalized based on the reported player's trust data — hours, account age, server playtime, BattleMetrics cross-server hours
  • If no data is available, they still get acknowledgment: "We will review it."
  • Low-trust targets get flagged: "This player has been flagged and is under review."
  • Duplicate reports within 24 hours are quietly filtered — no spam, no false escalation
  • Optional VIP transparency warning: "Note: the player you reported is a VIP and can see your report info."

This makes reporters feel heard. That's a player retention signal — "this server takes cheating seriously."

For Admins

  • Auto-escalation pipeline — 3 unique reporters in 24h triggers NOTIFY, 5 triggers WARNING, 8 triggers CRITICAL (all configurable)
  • Discord webhooks — every report to one channel, escalations to another, with formatted embeds showing trust data, Steam hours, and profile links
  • In-game CUI dashboard/reportme <player> opens a 5-tab panel: Overview, Reports, Trust breakdown, Info, and Settings
  • Console commandsreportme list (top reported), reportme player (full history), reportme trust (score breakdown), reportme clear
  • In-game settings panel — toggle data sources, Discord options, and change the chat command directly from the CUI — no file editing
  • @mention on escalation — WARNING and CRITICAL escalations ping your Discord channel with @here

Trust Scoring Engine

ReportMe computes a 0.0–1.0 trust score for every player using all available data:

  • Server playtime (always available — self-tracked or via PlaytimeTracker if installed)
  • Steam Rust hours and account age (with Steam API key — free)
  • BattleMetrics hours across all servers (with BM API token — free tier)
  • Report density — reports per 100 hours played in a 30-day window
  • Private profile as a negative signal

The scoring algorithm dynamically rebalances weights based on which data sources are available. Works with zero configuration (server playtime + report density only), and gets smarter as you add API keys.

Data Enrichment (Layered)

Tier Source What You Get Cost
0 Built-in Server playtime, report density, first seen date Free (always on)
0.5 PlaytimeTracker Lifetime playtime (survives wipes), AFK filtering Free plugin (optional)
1 Steam Web API Rust hours, account age, profile visibility Free API key
2 BattleMetrics Cross-server hours, server count, first seen globally Free API token

Each tier is additive. No APIs required — but the more you connect, the smarter the system gets.

Full CUI Panel

Dark-themed, blurred background, tabbed interface with sidebar navigation:

  • Overview: Player avatar, name, total reports, trust score with progress bar, 24h stats, server playtime, first seen date, and enrichment data
  • Reports: Scrollable history (up to 30 entries), color-coded accent stripe by type, subject, reporter name, relative timestamps, and report detail text
  • Trust (admin): Full score breakdown — positive factors (server time, Rust hours, account age, BM hours) and negative factors (report frequency, private profile) each with progress bars showing contribution
  • Info (admin): Command reference, permission reference, and setup guide
  • Settings (admin): Live toggles for data sources and Discord options, API key status, webhook status, chat command input — all editable in-game without touching config files

Discord Webhooks

Two configurable webhook URLs:

  • Report channel: Every F7 report gets a formatted embed — reporter, target, reason, subject, detail, trust score, Steam hours, account age, playtime. Steam profile links included.
  • Escalation channel: Threshold alerts with color-coded severity (orange NOTIFY / red-orange ESCALATION / red CRITICAL), @here mentions on WARNING and CRITICAL

Smart Features

  • Deduplication: Same reporter + same target within 24 hours = silently dropped. No duplicate notifications, no inflated escalation counts.
  • Self-report blocking: Players can't report themselves.
  • Crash-safe persistence: Async saves with atomic file writes. Session time flushed every 5 minutes. Max data loss on crash: 5 minutes.
  • Auto-pruning: Reports older than 90 days (configurable) are automatically cleaned up on load.
  • History cap: 100 reports per player (configurable). Oldest entries trimmed automatically.
  • Lazy enrichment: API data is only fetched when a report comes in, not on player connect. No connect-storm batching needed.
  • Configurable chat command: Change from /reportme to anything via config or the in-game settings panel.

Plugin API (for developers)

Other plugins can query trust scores, report counts, and playtime via plugins.Call():

Method Returns Description
API_GetTrustScore(ulong steamid) float Computed trust score (0.0–1.0). Returns 0.5 (baseline) if no profile exists.
API_GetTrustLabel(ulong steamid) string Trust label: "High", "Moderate", "Below Average", or "Low"
API_GetReportCount(ulong steamid) int Total deduplicated report count (lifetime)
API_GetRecentReportCount(ulong steamid, int days) int Number of reports received in the last N days
API_GetUniqueReporterCount24h(ulong steamid) int Number of unique reporters in the last 24 hours
API_GetPlaytimeSeconds(ulong steamid) double Total tracked server playtime in seconds (PlaytimeTracker or self-tracked)

Use cases: queue priority systems, loot table adjustments, VIP tier plugins, custom admin dashboards, third-party Discord bots.


Permissions

Permission Default Description
reportme.vip Manual grant Receive in-game notification when reported. Access /reportme to view own report history and trust score.
reportme.admin Manual grant Full access: view any player's reports, console commands, escalation alerts, admin CUI tabs (Trust breakdown, Info, Settings).
reportme.notify.reporter All players (auto-granted) Reporter receives acknowledgment CUI with data-backed feedback after filing an F7 report.

Chat Commands

Command Permission Description
/reportme reportme.vip or reportme.admin Open the report panel showing your own report history, trust score, and stats
/reportme <name or steamid> reportme.admin Open the report panel for any player — full admin view with trust breakdown, enrichment data, and settings

Console Commands

Command Permission Description
reportme list reportme.admin / server console List top 20 most reported players, sorted by 24h report count then lifetime total. Shows SteamID, name, total reports, 24h count, trust score.
reportme player <steamid> reportme.admin / server console Full report history for a player — total received/filed, 24h count, unique 24h reporters, last 15 reports with timestamps and details.
reportme trust <steamid> reportme.admin / server console Detailed trust score breakdown — final score, baseline, each positive/negative factor with its weight, data sources.
reportme clear <steamid> reportme.admin / server console Clear all reports for a player. Logged to server console.

Support

License

TOMMYGUN'S EULA – BY USING THIS PLUGIN YOU AGREE TO THE FOLLOWING!

  • Code contained in this file is not licensed to be copied, shared, resold, or modified in any way.
  • You may copy the plugin freely to each server instance that your organization owns.
  • Do not share this plugin with other server organizations — they must purchase their own licenses.

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